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Электронный компонент: HT1137A

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HT1137A
Motorcycle LCD Game
LCD Pattern
Features
1/3 bias, 1/4 duty, 32
4 pattern,
3.0V LCD driver
Built-in sound generator which can
generate 11 kinds of sound effects
RC oscillator
Consists of nine major and three minor
stages
General Description
HT1137A is a motorcycle LCD game designed
by
HOLTEK. The race can run over straight or
crooked roads, exercising the players skill in not
only trying to overtake other contestants but in
negotiating severe turns at high speed. The excit-
ing game is sensational and gripping. This game
consists of nine major stages and each major stage
contains three minor stages. Each minor stage is
different. The first minor stage is normal motor-
cycle racing, in which the player needs to avoid
and overtake the opponent's motorcycle. In the
second minor stage, the opponent's motorcycle
will change lane in different directions at differ-
ent time. At the third stage, the motorcycle is on
a slippery surface. The player's motorcycle will
slip to the left or to the right. The direction
needs to be controlled so that collisions with the
other motorcycles is avoided.
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19th Nov '98
Functional Description
Key description
START/ON
During power OFF state, pressing this key
turns on the power and starts the game. In the
power ON condition, pressing this key starts
a new game.
RESET
This key can be pressed at any time to reset
the game thus returning it to the starting
mode, and the highest score is cleared.
PAUSE
When the game is in progress, pressing this
key can temporarily stop the game. The
screen is frozen and all sound is muted. Press
it again, and the game continues. In the pause
condition, all keys are disabled except OFF,
START/ON, MUTE and PAUSE keys.
MUTE
This key switches the sound ON or OFF.
Sound is automatically on at reset or start.
Press once to switch the sound off.
OFF
The power is switched off when this key is
pressed.
ACC
Relative to the current speed and present gear
setting, the motorcycle increases or maintains
its speed when the ACC or acceleration is
pressed.
BRAKE
Pressing this key can decrease the speed
quickly. If the ACC key and this key are
pressed at the same time, then the speed
gradually decreases.
Hi-Lo
In Lo gear, the highest speed is 150 kph. If, for
instance, you are riding at 100 kph and then
change to Hi, it's possible to reach 300 kph.
However, if the speed drops below 100 kph
and you're still in Hi gear, the speed will
gradually decrease to zero.
LEFT
Shifting to the left can balance the left bound
centrifugal force in a left turn so that the
motorcycle will not be thrown to the right side
of the road.
RIGHT
Shifting to the right can balance the right
bound centrifugal force in a right turn so that
the motorcycle will not be thrown to the left
side of the road.
RESET+ ACC+ BRAKE
Press all of these keys at the same time and
then release the RESET key, all the patterns
will be shown.
Operational description
When START/ON is pressed, a prelude is
played and the highest record and score are
shown. When "GO!" is displayed, the motorcy-
cles are revved-up to start.
The time limit for each minor stage is 90
seconds. The higher the stage is, the more the
opponents appear on the road. Hence, the
player must avoid time wasting collisions and
reach the destination within the given time in
order to pass through to the next stage.
HT1137A
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19th Nov '98
When the speed is higher than 100, press the
Hi-Lo key to change the low gear to high gear
up to 300 kph. If the speed is lower than 100
kph in high gear, the speed will gradually
decrease to zero.
During the competition, the player must con-
stantly press the ACC key to maintain or
increase the speed, otherwise the speed will
gradually decrease. In high gear the speed
will decrease to 150 kph; in low gear the speed
will decrease to 0. When the speed is lower
than 100 kph, the player should avoid a colli-
sion because the speed is slow that the other
opponents will catch up with him.
When turning to the left or to the right, press
the opposite direction key to balance the cen-
tripetal force. Otherwise, the centrifugal force
will throw the motorcycle off the road.
The first and second minor stage is a chasing
contest in the road. The difference is that in
the first stage the opponent cannot change
lane as he/she wishes. However, in the second
stage lanes can be changed. It increases the
difficulty and preference.
The third minor stage is a contest on a slip-
pery road. The player's motorcycle will slip
around so that direction control is important.
When one of the following five situations oc-
cur, player's motorcycle will be destroyed so
the game needs to be restarted.
Hit the front motorcycle
Player is hit by the opponent from the back
Wrong direction so the motorcycle is off line
Direction control is not good, so the motor-
cycle is thrown off line by centrifugal force
Player's motorcycle collided while shifting
At each minor stage, the number of collision is
not counted.
Counting method
Beating the opponent: every win over an op-
ponent, 10 points are scored.
Bonus score: when a minor stage is over, the
number of seconds left multiplied by 10 is the
bonus score.
Sound effects
Brake sound
Low gear driving sound
High gear driving sound
Collision sound
Brushing past the opponent
Counting sound for start
Starting music (prelude)
Pass-through music
Game over music
Slip sound
Wrong gear sound
HT1137A
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19th Nov '98
LCD Display Label
LCD Pattern Contrast Table
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
65
1
R11
B2
SPEED
S0
SEG31
64
2
S6
R8
R10
R9
SEG30
63
3
R1
M2
H2
C2
SEG29
62
4
5-0
4c
4b
4a
SEG28
61
5
4d
4e
4g
4f
SEG27
60
6
T1
3c
3b
3a
SEG26
59
7
3d
3e
3g
3f
SEG25
58
8
B1
2c
2b
2a
SEG24
57
9
2d
2e
2g
2f
SEG23
HT1137A
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19th Nov '98
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
56
10
M1
H1
C1
1b,c
SEG22
55
11
T3
GO
LEVEL
SCORE
SEG21
54
12
R6
R7
L1
S5
SEG20
53
13
W1
L2
S4
P1
SEG19
52
14
T2
R5
S3
S13
SEG18
51
15
S23
R2
R3
R4
SEG17
50
16
S11
P2
S12
P3
SEG16
49
17
S2
S7
S1
R21
SEG15
48
18
W2
P5
S9
S18
SEG14
47
19
L3
S10
P4
S14
SEG13
46
20
S8
S17
S16
R20
SEG12
45
21
W3
S19
P6
S20
SEG11
44
22
L4
S21
P7
S15
SEG10
43
23
R17
R16
R14
R13
SEG9
42
24
T5
R18
L5
S22
SEG8
41
25
T4
R15
R12
S24
SEG7
40
26
R19
T6
C4
GAME OVER
SEG6
39
27
H4
8c
8b
8a
SEG5
38
28
8d
8e
8g
8f
SEG4
37
29
M4
7c
7b
7a
SEG3
36
30
7d
7e
7g
7f
SEG2
35
31
T7
B3
C3
6b,c
SEG1
34
32
M3
H3
L0
Hi
SEG0
8
33
COM0
--
--
--
COM0
7
34
--
COM1
--
--
COM1
6
35
--
--
COM2
--
COM2
5
36
--
--
--
COM3
COM3
HT1137A
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19th Nov '98